Week #3 of the Quasi-Weekly Dev-A-Week Feature is now completed.
This week, an interview with John Dunbar, another of Flagship Seattle’s many-hat-wearing employees, whose primary focus generally revolves around particles. And sometimes quests.
He seemed to have been suffering from mild delirium while answering the questions, possibly due to the volume of crafting adjectives he’s been working on. Oh well!
Games Radar previews Mythos and provides some cool screenshots for your viewing enjoyment. Below is a snippet:
Mythos is designed to be a very accessible game. Its ease of use perhaps came about because it was originally created just to test out the networking tech for Flagship’s Hellgate: London. But having seen its potential as a full game, its creators have built it into something already very promising, even at this closed beta stage.
There also appears to be our first screenshot of the town for Zone 3.
WanderingGoblin and their sister site IncGamers got an exclusive interview with Taylor Balbi at this years Game Developers Convention.
We know Taylor Balbi as the Mythos Community Manager. The interview mentions the team at Flagship Seattle, what Mythos itself is like, what other games it is similar to. Taylor also talks of the different classes and the races and shows them off ingame. He also talks of future classes to be added, but does not specify when or what they are.
There is also talk of open beta in March! Yay!
He also talks about the payment system, which will include Real Money Transactions. The things that will be sold will make the game more fun, but will not be a necessity. Also things like special maps will be used for entire parties, not just people who bought them. The paid items will also be able to be traded ingame.
There is talk of the crafting system, which will have a tier based system of skills specifically for crafting.
Attention all Game Industry Veterans and Hopefuls! If you happen to be going to the 2008 Game Developers Conference here in San Francisco, you should stop by the Nvidia section and chat with us. We will be showing off Mythos to everyone there and hope it gains some more popularity. Most likely you’ll run into myself Taylor Balbi, or if you’re lucky you’ll catch Scapes there. We’ll be there Wednesday through Friday open to close and look forward to seeing you there!
Curse.com has posted up a new video preview of zone 3, and while we have similar videos already, they also provided us with a Q&A session with Travis Baldree.
The Q&A goes through some interesting questions including talk of PVP, Zone Sizes as well as story lines.
Quests and lore. Right now you do not feel too involved in the storyline and the lore aspects of the world. This could be improved upon greatly with more interesting and unique quests. Perhaps class specific quests and/or epic quests. Also, adding more lore and storyline development (i.e epic quest) would make the players feel part of the world a lot more. Is there any such plans for the future?
Definitely, and we’re acutely aware here of the lack of story in the game. We’re looking at doing some simple ( but hopefully stylish ) mini-cinematics to set the stage for the world, and our third Zone is more ‘lore-centric’ than previous zones, telling the story of what happened to the Dwarven race. We’ve also started adding books to the game with snippets of story. We sort of went about development backwards given our initial purpose as a network test. In the beginning, having the mechanics in place was the most important thing. Now that we’ve got the game up and running and enjoyable, we’re beginning a big effort to inject more story and lore into the game. We are also looking at new quest types to break up the flow of the game more.
There are many interesting questions to read, so head over to Curse and check them out.
Stropp’s world blog site has posted up their second preview of Mythos, this time levels 6 through to 12.
I was going to title this post Mythos 6 - 10, but I got a bit carried away and leveled up to twelve. It’s not hard, Mythos is one of the games where I can easily get to the end of a quest and tell myself I have time for one more.
CVG, a gaming website, has today published a huge five minute long video of the new Mythos Zone on their website.
They also briefly talk of what Mythos is like.
The game world works a bit like Guild Wars. Each zone has a central town, a number of instances of which can exist depending on the population level in this hub.
Once you leave the hub to embark on quests, everything is instanced and randomly generated, from paths through to dungeons to the dungeons themselves.
So, once you venture into the wild, it’s either just you on your own or you with your party of plucky fellow adventures pitted against the opponents the game throws at you.
When it’s on full public release, you’ll be able to download and play Mythos for free, which is bloody brilliant in our book.
The video is played in their own player, which sadly can not be embedded so here is a link to it.
A new article from Travis’ and Max’s press tour in Germany has revealed a ton of excellent information regarding Mythos.
The Article is in German, so a short list of facts in English for you:
Next Content Patch is expected to release near the end of February, with the following content:
Zone 3, Umbral Peaks with the Satyr town Mistglade
Quests up to Level 30
2 PvP modes including Dueling and a PvP-enabled Mirror/Shadow World
New Race, Cyclops!
Crafting System with additional skill tree(s)
Item-Mailing system, perhaps
Also, the article mentions that some time in March, Mythos should be entering Open Beta, and some time after that, Mythos will begin testing its pay method (the Ingot currency, freely tradeable in-game), and that the release date should be some time in 2008.
Great news, and lots of new content coming!
Enjoy,
~Sulfuric
(Thanks to kerionaka of the Mythos Beta forums for bringing this article to our attention.)
Mythos Guru was founded early in 2007 as the first fansite and forum ever dedicated to Flagship Studios' online game, Mythos. It caters to an international base of players and guilds. Following in the footsteps of its predecessor Hellgate Guru, Mythos Guru shares a proud tradition of sponsoring and organizing community backed projects and events, and a powerful skill calculator. More