As ThyrsaM has reported on our forums, the new Overworld is now live on the Test Center of the game.
To add to that, Massively is also reporting on the new layout and what the experience is like. They also have a whole set of screenshots to go with the launch.
For the past week, the folks at Flagship promised the Overworld Real Soon Now. A deathwatch was kept on the forums. It was going to be the next day, or the day after, or in a few hours. Players gathered on Mythos‘ IRC channel where devs tossed out tantalizing hints of what was to come. Then around 9pm EST dev Taylor Balbi advised everyone to re-patch and log in to the Test Center to see the Overworld. He gave some advice as people hurried to be the first into the new world.
Test Center will be a separate server.
Test Center and Beta Server will be online at the same time and require the same client.
To tell which version you currently have, the login screen screen will make it obvious (two different ones).
Test Center will start lagging after like 800 people, Mythos Beta won’t.
Taylor Balbi is Awesome.
We think the other Flagship devs are pretty awesome as well. Though there were more than a few glitches with patching, we were able to eventually get in and take a quick run around some of the Overworld, its dungeons, the villages outside Stonehill, and the city of Stonehill itself. All we have left to wait for now is the open beta, expected in the next several weeks.
Enjoy
P.S. Also congratulations to ThyrsaM who is now a moderator on our website!
Ripper McGee has developed a news widget for Mythos that’s available on SpringWidgets. The news widget an embeddable, customizable news feed that’s compatible with a variety of different websites.
The Mythos News Widget contains RSS feeds to the official Mythos website as well as fansites, including our own, that you can easily subscribe to here. Feel free to follow our feed link, or if simply by enter your e-mail address on the entry form on the top-right box of our website to receive Mythos updates in the mail on the fly.
Hello readers! Whatever website of ours you belong to, be it Hellgate Guru, Mythos Guru, or Demigod Guru, you have probably heard that we have had IRC channels set up for each of our websites.
Today, we have decided to set up a brand new network called AxisIRC, after a group decision between the staff members of our various websites and community leaders to provide an improved service over the old network.
The services we will now provide will include hosting a multitude of gaming channels, easy channel registration, nickname registrations and most importantly, a strong potential for growth, in terms of both channels and users.
To connect to this network, simply direct your mIRC, HydraIRC, Trillian or other IRC client to the following address:
Server: irc.axisirc.com Port: 6667
Currently active channels include:
#HellgateLondon
#Mythos
#Starcraft2
#Champions
#Demigod
Allakhazam has published a new feature of Mythos entitled “Mythos: From a Player’s Perspective“. The new article serves as a nice introduction to some of the game’s features, especially to players who aren’t yet in the beta test. The article includes introductions to the game’s Character Stats, Talent Trees and Crafting. Here’s a snippet:
Character Stats
Strength directly affects overall damage and is a measure of physical might; Dexterity affects hit ability and dodge ability; Vitality is a measure of the players hit points and Wisdom, which impacts the overall mana pool available to the player.
To further augment the player in the course of their characters leveling, which is currently capped at level 50, players are also given achievements for different things done during the course of adventuring. Everything from killing x number of insects or undead to breaking open a specified amount of crates or boxes will grant the character additional enhancements. Each character has 5 slots total for their achievements which can be mixed and matched at any time with no penalty or cost to switch.
If you missed Allakhazam’s original introduction to Mythos, be sure to check it out here.
This was posted on the official forums a few days ago, but I must have missed it then.
Sorry everybody - as the title of this thread states the overworld is going on hold for a bit. My guess is till the middle of next week. We have just been running into multiple issues with the new overworld that we thought we had hammered out.
Trying to get it pushed out today could leave people with a pretty bad impression of the world and well that’s the last thing we want to do.
Again, I’m really sorry. I know everybody has been waiting patiently and well … this just sucks.
Just below that post is also a compilation of current things that devs have said about what’s to come in the future, so it’s an interesting read.
Both of these articles were mentioned on the official Mythos website.
The first is Binary, which is a gaming blog, which has a preview of their gaming experience in Mythos:
The game starts quite smoothly with no long tutorials or cutscenes. You are quickly tasked with going into a vestry to return the undead to the soil from which they crawled and once complete are sent to the castle town, Stonehill. This is the primary world hub, where you can get new quests, buy/ sell and upgrade items, and access your storage chest.
[...]
My biggest concern with the game is that there’s a lot to take in for first time gamers. For a normal rpg I wouln’t think this is a problem - but since this is free it has the potential to attract a much broader audience. Hopefully, since this is a beta, the extra dev time will allow them to improve the tutorial/ docs. Being a massive multiplayer game you can always ask if you get stuck, however currently the world is quite empty. I am not sure if this is due to the fact the game is a closed beta or that the game has been designed this way.
Horned’s dungeon has a new interview up on their website with Max Schaefer.
It goes through a variety of questions about game features and what is to come in the future of the game.
Mythos will finance itself about so-called item-stores. In which prize area will these stores move?
Max Schaefer: You will be able to buy items and services from vendors using the in-game cash currency in each town. They will work very much like the regular vendors, only instead of gold, silver, and copper, they will take the cash currency.
Will there be for fans like me sometime maybe a collector edition? Lineage 2 has demonstrated it here and after 2 years has thrown on the market a collector edition.
Max Schaefer: That’s a little ahead of where we’re thinking right now, but I like the idea. If we are successful in launching Mythos, we’ll do something like that for our fans!
[...]
Thank you Mr. Schaefer for this Interview. I hope Mythos would be a great Game.. No, I know that Mythos would be a great Game. Im a big Fan of this Game. And if, nevertheless, you want to make liable to pay costs one day. I think here the fans pay with pleasure monthly. A survey of us confirms this that the people were ready to pay.
Max Schaefer: There really is no good way to get money from customers, is there? If only we could get a government subsidy and provide the game for free to everyone, then everyone would be happy! Seriously, a huge part of our market is the Asian territories, and they are almost 100% using the item store model. Since our team is as small as our budget, we can only support one financial model at this time, and are going with the item store concept worldwide. We think it provides the most flexibility, and the best option for those who cannot pay any cash to play.
There are more questions on their website, so go check them out!
Today there will be a brief server outage at 4pm PDT (GMT-7) for about 90 minutes. This is to prepare current testers clients for the upcoming Test Center as well as a few small fixes.
The Test Center is not up and running for the current testers, but your client will now give you the option of connecting for when it is up. There are some small bugs in the way and once they’re squashed the Test Center will go up and the overworld will be unleashed! Thank you for your patience, and as always, see you in Uld!
After a bit of forum downtime today, the site changes announced yesterday are now complete and the Hellgate Guru and Mythos Guru forums now share the same domain and user base. I’m happy to say that all of your accounts, posts, polls and other information from the Mythos Guru forums have been fully retained and carried over to Hellgate Guru.
You can still use the old forum URLs to enter the two sites (hellgateguru.com/forum and mythosguru.com/forum). The front pages also remain as before (hellgateguru.com and mythosguru.com) and they too will be seeing some upgrades, though no further mergers are planned.
We hope you enjoy the new combined forums and if you have any comments or questions don’t hesitate to ask.
Ten Ton Hammer has a bunch of screenshots and concept art from Mythos up on their website, and while we’ve seen most of them, it’s still a good source for signatures and avatars!
Mythos Guru was founded early in 2007 as the first fansite and forum ever dedicated to Flagship Studios' online game, Mythos. It caters to an international base of players and guilds. Following in the footsteps of its predecessor Hellgate Guru, Mythos Guru shares a proud tradition of sponsoring and organizing community backed projects and events, and a powerful skill calculator. More