Are you tired of having to pester Flagship Studios for small tidbits of news about the game?
Are you bored of not having any recent exclusives?
Are you eager to hear about some new and exciting information about Mythos?
If you answered yes to any of the above questions, you’ve come to the right place!
That’s right! We here at Mythos Guru have gone out of our way to do the job for you. You won’t have to wait in line to get one measly question answered. You won’t have to leave your kids alone in the car, baking under the hot sun, as you dash to your news press to find the latest goss on the game only to find a police officer waiting for you with a warrant and a pair of silver handcuffs when you return. You won’t have to sit there doodling words and pictures on your wall hoping they will be the new exclusives for Mythos.
All you simply have to do is feast your eyes upon our wonderous interview with the amazing Max (Note: Max may or may not actually be amazing, but the interview is indeed wonderful!). Not only do you get exclusive new information at Mythos Guru about the game’s upcoming new modes of transportation, brand new ways to live and die, new ways to dress and express, as well as the secret race that was going to be put in until Max was abducted!!!
You will see the answers to these questions and more by read not one, two, or even five, but twenty four whole questions that will make you wish that you could hibernate until open beta!
Allakhazam has published a new feature of Mythos entitled “Mythos: From a Player’s Perspective“. The new article serves as a nice introduction to some of the game’s features, especially to players who aren’t yet in the beta test. The article includes introductions to the game’s Character Stats, Talent Trees and Crafting. Here’s a snippet:
Character Stats
Strength directly affects overall damage and is a measure of physical might; Dexterity affects hit ability and dodge ability; Vitality is a measure of the players hit points and Wisdom, which impacts the overall mana pool available to the player.
To further augment the player in the course of their characters leveling, which is currently capped at level 50, players are also given achievements for different things done during the course of adventuring. Everything from killing x number of insects or undead to breaking open a specified amount of crates or boxes will grant the character additional enhancements. Each character has 5 slots total for their achievements which can be mixed and matched at any time with no penalty or cost to switch.
If you missed Allakhazam’s original introduction to Mythos, be sure to check it out here.
This was posted on the official forums a few days ago, but I must have missed it then.
Sorry everybody - as the title of this thread states the overworld is going on hold for a bit. My guess is till the middle of next week. We have just been running into multiple issues with the new overworld that we thought we had hammered out.
Trying to get it pushed out today could leave people with a pretty bad impression of the world and well that’s the last thing we want to do.
Again, I’m really sorry. I know everybody has been waiting patiently and well … this just sucks.
Just below that post is also a compilation of current things that devs have said about what’s to come in the future, so it’s an interesting read.
Gamer’s Hell has released four video trailers from Flagship on their website two days ago. The first three videos we have already seen, however they are now available for download in their High Definition versions. They talk of Mythos in general and also showcase the classes.
The fourth video is however the one to look at, as it’s a new trailer of the Mythos Overworld. The video previews the area and hints at an upcoming open beta!
Th Mythos website has been updated with a list of major changes that are currently happening to the game.
The main thing that they talk about, is the introduction of a full open world, with instances scattered throughout it. Best way to describe it would probably be something similar to Oblivion, but with randomised dungeons.
This on it’s own also leads to many other changes to things like PVP and quests.
You can read the full list of changes at our forums as well as seeing some screenshots.
Massively.com has a new article up where they detail the crafting system in Mythos.
Crafting itself is simple to pick up — just hit R and spend points in the crafting tree. You’ll see that it is impossible for a single crafter to become an expert in more than one or two skills. The skill trees themselves are oddly split — training in Swords and Axes gives you no abilities to create Spears and Polearms. Master the crafting of chest armors, but that will do you no good when it comes to making shoulders and helms. Focus on becoming the best cobbler in Uld, but don’t expect that skill to carry over into the scribing of Heraldries.
Lagorama, a gaming blog, also has their experience up, however one interesting thing that it reports on is a small teaser from Travis Baldree from the official forums, which is a hint that a more WoW like camera view is to be added into Mythos.
MMORPG Center has a preview up on their website of Mythos, which talks about the game’s features as well as races.
As a player you will spend lots of time questing, crafting, and exploring new location for PHAWT LOOT!!one ( yes I used this again cause I find it funny and sometimes annoying see WOW), and fun alone or with friends in party. There is also an open pvp system located on a pvp location named Shadow Lands, where when you get killed, you loose an item every time a player kills you, and he gets that item and vice versa.
After playing the game a few days, now in Closed Beta phase, i got to say that it one of those great polished games even when they are Closed Beta. Mythos shows much potential with great and fun gameplay features, played casual or more, great graphics and atmosphere, free to play, ill say this is gona be the Free MMORPG of the year in our book.
The official site has also been update with news of the stress test:
Looks like a lot of you showed up today. Over 800 by 10:30am. That is fantastic! Thanks for coming! What this means to you, however…
… is that we are going to crash the game server at 12:00, or shortly thereafter. We’ll bring the servers down just prior to that, so we can set it up to bring only one game server back up. Once we blow it up once or twice, we’ll bring the cluster back up with all the game servers on, and we’ll be back to normal. So you will experience some short-term disruption of service today - that’s how you know it’s working!
Thanks goes to MyG member FlashBloodletter for the heads up. The official Mythos website is reporting that they are now limiting the Closed Beta of the game to people in English speaking countries (or more correctly countries that have the same publishers, as the other countries all have different publishers and different localised versions).
While this may be annoying to some of you, don’t fret too much, as localised versions of the game in those countries will hopefully appear soon too, so you can play on those and in your own languages.
If you are a member of Mythos’ Closed Beta Test, we hope you’re enjoying the early taste of our free-to-play MMORPG. And we’d like to reassure you that the closed Mythos Beta continues apace.
In fact, things are going so well we’ll soon release Mythos to a much larger audience — we’ll open our doors and our test. However, before we can truly call our Beta open for business, a few things absolutely must happen. The top of all our lists say the same thing: “Who gets to play?”
Please understand that the Mythos Closed Beta Test was designed for English speaking audiences (North Americans, really). When we do open our Beta, we simply cannot have certain countries playing a semi-functional Mythos designed for territories that are not their own. These people won’t be getting the ideal localized experience we intend. Furthermore, we do still need to establish distribution deals with third-parties in foreign lands to ensure Mythos gets published and supported in the absolute best way possible.
Because of this, this week the Mythos Beta Test will no longer be made available to the following countries:
Bangladesh, Bhutan, China, Hong Kong, Indonesia, India, Japan, Cambodia, North Korea, South Korea, Laos, Sri Lanka, Myanmar, Mongolia, Macao, Malaysia, Nepal, Philippines, Pakistan, Singapore, Thailand, Taiwan, Vietnam, Armenia, Azerbaijan, Belarus, Estonia, Georgia, Kyrgyzstan, Kazakhstan, Lithuania, Latvia, Moldova, Russia, Tajikistan, Turkmenistan, Ukraine, Uzbekistan
We sincerely apologize to you if you currently reside in one of the above listed countries and can no longer play Mythos. We hope you understand that this is very much a test and has always been a test.
Thank you for your patience. If you feel the need to vent, please send an email our way. Your plight won’t fall on deaf ears.
GamePlasma has written a preview of their experiences in Mythos with some positive things to say about the game. Here’s a snippet:
Flagship Studios may have caught flack for its problems with their last title, Hellgate: London, but this time around they can’t go wrong with something they are giving away for free. The free to play model for MMO’s will only become more prevalent as companies try to compete with World of Warcraft. Hopefully, Mythos will be able to target the audience that has been looking for a new action RPG to take up their precious time.
Mythos Guru was founded early in 2007 as the first fansite and forum ever dedicated to Flagship Studios' online game, Mythos. It caters to an international base of players and guilds. Following in the footsteps of its predecessor Hellgate Guru, Mythos Guru shares a proud tradition of sponsoring and organizing community backed projects and events, and a powerful skill calculator. More